Champion-Beast

Tier 4 — Bruiser

The krath of four hundred years of survival in every movement. Standing near it feels like standing near a forge at full heat.

Motives & Tactics: Advance, Destroy, Prove

9
HP
4
Stress
17
Difficulty
28
Minor→Major
56
Major→Severe

Attack

Krath-Strike +5 to hit Melee 4d10+8 phy

Passive Features

Krath-Body. The Champion-Beast's attacks deal 1 additional damage for each round of combat that has already occurred this scene.
Relentless. Cannot be Slowed, Restrained, or prevented from advancing by non-magical means.

Actions

Krath-Strike. Any creature within Near range of the target takes half damage from the shockwave.
Charge. The Beast moves up to Far range in a straight line, dealing damage to everything in its path; all in the path must succeed on a Strength roll (Difficulty 15) or be knocked Prone and pushed to the edge of the path.
Roar of Accumulated Valor. All creatures within Far range must succeed on a Presence roll (Difficulty 15) or be Frightened until end of their next turn. Creatures with the Crucible-Touched quality are immune.

Experience

Primordial Combat +4

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