Champion-Beast
Tier 4 — BruiserThe krath of four hundred years of survival in every movement. Standing near it feels like standing near a forge at full heat.
Motives & Tactics: Advance, Destroy, Prove
9
HP
4
Stress
17
Difficulty
28
Minor→Major
56
Major→Severe
Attack
Krath-Strike
+5 to hit
Melee
4d10+8
phy
Passive Features
Krath-Body.
The Champion-Beast's attacks deal 1 additional damage for each round of combat that has already occurred this scene.
Relentless.
Cannot be Slowed, Restrained, or prevented from advancing by non-magical means.
Actions
Krath-Strike.
Any creature within Near range of the target takes half damage from the shockwave.
Charge.
The Beast moves up to Far range in a straight line, dealing damage to everything in its path; all in the path must succeed on a Strength roll (Difficulty 15) or be knocked Prone and pushed to the edge of the path.
Roar of Accumulated Valor.
All creatures within Far range must succeed on a Presence roll (Difficulty 15) or be Frightened until end of their next turn. Creatures with the Crucible-Touched quality are immune.
Experience
Primordial Combat +4