Drift Runner

Tier 2 — Standard

Battered sky-harness, confident in three dimensions, carries something the Republic would prefer they didn't.

Motives & Tactics: Commerce, Independence, Survival

4
HP
4
Stress
12
Difficulty
12
Minor→Major
24
Major→Severe

Attack

Improvised Sidearm +3 to hit Very Close 2d8+3 phy

Passive Features

Terrain Mastery (Sky). Drift Runners have Advantage on all movement and navigation rolls in Aether Zone sky-space.
Unofficial Channels. Drift Runners know approach vectors to sky-city perimeters that avoid standard sensor coverage.
Network. Drift Runners have contacts in every Fringe Settlement within the Aether Zone.

Actions

Evasive Pattern. The Drift Runner becomes Difficult to Target for one round, all attacks against them have Disadvantage.
Sky-Vehicle Ram. Deals heavy damage; costs an action to reposition after.

Experience

Aether Zone Navigation +3, Unofficial Channels +2

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