Gravity Anomaly

Tier 2 — Standard

A rippling distortion in the air where up and down have ceased to agree.

Motives & Tactics: Environmental hazard, no motives

0
HP
0
Stress
0
Difficulty
0
Minor→Major
0
Major→Severe

Attack

+0 to hit Melee

Passive Features

Disorientation Field. All creatures entering the Anomaly must succeed on an Agility roll (Difficulty 12) or become Disoriented, Disadvantage on movement-related rolls, for the scene.
Irresolvable. Cannot be attacked. Resolves only when the underlying reality conflict that produced it is addressed. Republic engineers can suppress (not resolve) a Moderate Anomaly in 2d4 rounds.

Actions

Gravitational Surge (1/round, at GM discretion). One creature within the Anomaly is flung one range band in a random direction, taking damage if they contact a surface.
Inversion Pocket (rare). Gravity reverses for one round for all creatures within Close of the Anomaly's center.
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