Gravity Anomaly
Tier 2 — StandardA rippling distortion in the air where up and down have ceased to agree.
Motives & Tactics: Environmental hazard, no motives
0
HP
0
Stress
0
Difficulty
0
Minor→Major
0
Major→Severe
Attack
+0 to hit
Melee
Passive Features
Disorientation Field.
All creatures entering the Anomaly must succeed on an Agility roll (Difficulty 12) or become Disoriented, Disadvantage on movement-related rolls, for the scene.
Irresolvable.
Cannot be attacked. Resolves only when the underlying reality conflict that produced it is addressed. Republic engineers can suppress (not resolve) a Moderate Anomaly in 2d4 rounds.
Actions
Gravitational Surge (1/round, at GM discretion).
One creature within the Anomaly is flung one range band in a random direction, taking damage if they contact a surface.
Inversion Pocket (rare).
Gravity reverses for one round for all creatures within Close of the Anomaly's center.