Great Serpent

Tier 4 — Bruiser

Older than the forest around it, longer than the road behind you. The ground announces its approach before you see it.

Motives & Tactics: Consume, Defend Ancient Territory, Endure

10
HP
3
Stress
18
Difficulty
30
Minor→Major
60
Major→Severe

Attack

Coiling Strike +5 to hit Close 4d10+9 phy

Passive Features

Ground Tremor. Whenever the Serpent moves, all creatures within Near range must succeed on an Agility roll (Difficulty 12) or fall Prone.
Primordial. The Great Serpent is immune to all mind-affecting effects and cannot be Frightened by any means.

Actions

Coiling Strike. On a hit, the target is Grappled. Grappled targets take damage at the start of each of their turns until they escape (Difficulty 17 Strength roll as an action).
Constriction. The Serpent tightens. Deals full attack damage ignoring all armor and damage reduction.

Experience

Primordial Predation +4

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