Possibility Echo

Tier 1 — Standard

A remnant fragment of rejected World-Truth logic, seeking resolution in a reality that refuses to provide it.

Motives & Tactics: Impose, Destabilize, Persist

3
HP
2
Stress
10
Difficulty
6
Minor→Major
12
Major→Severe

Attack

Axiom Pulse +0 to hit Close 1d8 mag

Passive Features

Unresolved. The Echo cannot be permanently destroyed by any attack that uses the same World-Truth axiom it carries. It must be dispersed by an approach that represents genuine Mortal Realm plurality.

Experience

Residual Logic - The Echo's attacks carry the remnant of a specific World-Truth. The GM chooses one: the target loses 1 Hope (Iron), suffers a bleed effect (Emerald), is pushed back one range band (Aether), or is marked (Infernal).

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