Possibility Echo
Tier 1 — StandardA remnant fragment of rejected World-Truth logic, seeking resolution in a reality that refuses to provide it.
Motives & Tactics: Impose, Destabilize, Persist
3
HP
2
Stress
10
Difficulty
6
Minor→Major
12
Major→Severe
Attack
Axiom Pulse
+0 to hit
Close
1d8
mag
Passive Features
Unresolved.
The Echo cannot be permanently destroyed by any attack that uses the same World-Truth axiom it carries. It must be dispersed by an approach that represents genuine Mortal Realm plurality.
Experience
Residual Logic - The Echo's attacks carry the remnant of a specific World-Truth. The GM chooses one: the target loses 1 Hope (Iron), suffers a bleed effect (Emerald), is pushed back one range band (Aether), or is marked (Infernal).