Rejection Zone Spawn
Tier 2 — StandardIn permanent internal conflict between integration and resistance. In pain. Not malicious. Dangerous.
Motives & Tactics: Seek resonance, reduce distress
4
HP
0
Stress
10
Difficulty
8
Minor→Major
16
Major→Severe
Attack
Integration Grasp
+3 to hit
Melee
2d8+3
oth
Passive Features
Desperate Surge.
When reduced below half HP, the Spawn immediately moves to Melee range with the nearest creature and attempts Integration Grasp as a free action.
Pitiable.
Any character who succeeds on a Knowledge or Lore roll about the Continuum recognizes what a Spawn is and how it came to be; they may choose to have Disadvantage on attack rolls against it.
Drawn to Integration.
Spawns preferentially target the most Loom-modified being in range.
Actions
Integration Grasp.
On a hit, target must succeed on a Toughness roll (Difficulty 13) or gain a painful, non-functional modification that deals 1 damage at the start of each turn until medically addressed.
Distress Pulse.
Close burst, the Spawn's biological distress radiates outward. All in range must succeed on a Presence roll (Difficulty 11) or gain 1 Stress from shared biological resonance.