Remnant Warden
Tier 2 — StandardA defender of hardpoint territory, carrying three years of survival experience and the specific stubbornness of someone who has been told they cannot hold their ground and has not finished disagreeing.
Motives & Tactics: Defend, Endure, Protect
5
HP
3
Stress
13
Difficulty
10
Minor→Major
20
Major→Severe
Attack
Remnant Arms
+2 to hit
Melee
2d8+2
phy
Passive Features
This Ground.
A Warden cannot be forcibly moved from their position by World-Truth environmental effects while they remain above half HP.
Reactions
For the Record.
When an ally within Close range is reduced to 0 HP, the Warden may immediately make one attack against the creature responsible at no action cost.
Experience
Hardpoint Knowledge - In Remnant territory or any territory a Warden has defended before, they gain Advantage on all defensive rolls.