Suppression Marshal

Tier 2 — Standard

Coldly efficient Dominion enforcer, treating brutality as the disciplined execution of order.

Motives & Tactics: Contain, Predict, Suppress

4
HP
3
Stress
12
Difficulty
9
Minor→Major
18
Major→Severe

Attack

Suppression Baton +1 to hit Melee 2d8+2 phy

Passive Features

Formation Fire. When 3+ Marshals act together against a single target, that target suffers Disadvantage on next 2 rolls.

Actions

Disruption Round. Mark a Stress to target a spellcaster between Close and Far range, their next spell attempt this scene has Disadvantage.

Experience

Pre-Positioned - Marshals are never surprised in Iron Zones. They always act before the party on the first round of combat.

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