Suppression Marshal
Tier 2 — StandardColdly efficient Dominion enforcer, treating brutality as the disciplined execution of order.
Motives & Tactics: Contain, Predict, Suppress
4
HP
3
Stress
12
Difficulty
9
Minor→Major
18
Major→Severe
Attack
Suppression Baton
+1 to hit
Melee
2d8+2
phy
Passive Features
Formation Fire.
When 3+ Marshals act together against a single target, that target suffers Disadvantage on next 2 rolls.
Actions
Disruption Round.
Mark a Stress to target a spellcaster between Close and Far range, their next spell attempt this scene has Disadvantage.
Experience
Pre-Positioned - Marshals are never surprised in Iron Zones. They always act before the party on the first round of combat.