The Marked

Tier 2 — Standard

Burn-signatures seared into the skin. Moving with the desperate compulsion of something that cannot stop trying to resolve what cannot be resolved.

Motives & Tactics: Compelled aggression, unable to retreat

4
HP
2
Stress
10
Difficulty
8
Minor→Major
16
Major→Severe

Attack

Burning Grasp +3 to hit Melee 2d8+3 fire

Passive Features

Compelled Advance. The Marked can never willingly move away from a combat; they always close distance if able.
Desperate Blow. When reduced below half HP, the Marked immediately make one free attack against the nearest creature.
Pyre Rejection. The Marked take double damage from effects that invoke honor, courage, or genuine strength, the Crown's energy in them reacts violently to what it rejected.
Cannot Be Reasoned With. No social ability functions on the Marked.

Actions

Burning Grasp. Target must succeed on a Presence roll (Difficulty 12) or gain 1 Stress as the Crown's residual energy presses against their own.
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