Thyrak Hunter

Tier 3 — Standard

Bark-dark skin laced with living rootwork, weapons that breathe. Moving through the forest like it belongs to them, because it does.

Motives & Tactics: Guard Territory, Enforce the Will, Hunt

6
HP
4
Stress
13
Difficulty
18
Minor→Major
36
Major→Severe

Attack

Living Spear +4 to hit Far 3d8+5 phy

Passive Features

Forest Movement. Thyrak Hunters ignore all terrain penalties in natural environments and cannot be Surprised while in Verdant Zones.
Living Weapons. The Hunter's weapons are organic extensions of its body. They cannot be disarmed, destroyed, or separated from the Hunter by non-magical means.

Actions

Living Spear. On a hit, the target is Marked. Thyrak Hunters have Advantage on all attacks against a Marked target for the rest of the scene. A target can only carry one Mark at a time.
Root Snare. Close, the Hunter calls roots from the ground beneath a target. The target must succeed on an Agility roll (DC 13) or be Restrained until they break free as an action.
Pack Signal. The Hunter alerts all Thyrak within the scene. Reinforcements arrive in 1d4 rounds. This cannot be interrupted once initiated.

Experience

Verdant Zone Tracking +3, Pack Coordination +2

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