Adversaries

Creatures, villains, and obstacles for your Fractured Worlds campaign.

2 adversaries

Tier 4 Solo
Tall and broad, ancient with survival, eyes like cooling embers. The Pyre Crown burns low and steady at his brow.
Motives & Tactics: Worthy Opposition, Pyre Compact Expansion, Refinement of the Mortal Realm

Difficulty: 24  |  Thresholds: 40/80  |  HP: 12  |  Stress: 10

ATK: +7  |  The Unmarked Blade: Melee  |  4d12+10 phy


Experience: Three Centuries of Combat +5, Honor-Law +4

Features
The Unmarked Blade - Action: On a strong hit, target must succeed on a Presence roll (DC 15) or gain the Marked condition, Marked targets cannot benefit from Advantage granted by allies for the rest of the scene.
Pyre Mantle - Action: Close burst, the Crown's fire surges; all within range take fire damage and must succeed on a Presence roll (DC 14) or be unable to retreat for one round, they must advance or hold position.
Champion's Call - Action: Vorn invites one target to single combat. That target gains Advantage on all rolls against Vorn for the scene, and Vorn gains Advantage on all rolls against that target. All other combatants are bound by honor-law not to interfere unless the invited target refuses the call.
Worthy - Passive: Vorn gains Advantage on all rolls against targets who have demonstrated significant combat capability this scene.
The Crown Feeds - Passive: Whenever Vorn defeats a capable opponent, he recovers 3 HP and the Pyre Crown's ambient light increases visibly.
Tier 4 Solo
Roughly humanoid and continuously shifting in small ways. Wearing the shape of its origins as a courtesy. Not hostile. Not …
Motives & Tactics: Optimization, Integration, Advancement of All Life

Difficulty: 23  |  Thresholds: 36/72  |  HP: 11  |  Stress: 10

ATK: +6  |  Directed Integration: Close  |  4d10+8 mag


Experience: Biological Systems +5, Evolutionary Modeling +4

Features
Directed Integration - Action: The Prime's touch begins an integration process. Target must succeed on a Toughness roll (Difficulty 15) or gain a physical modification the Prime chooses, providing one benefit and one complication as the Loom's work begins. Cannot be resisted by those already carrying Loom modifications.
Adaptive Cascade - Action: Near burst, releases a concentrated spore pulse. All within range must succeed on a Toughness roll (Difficulty 13) or immediately begin displaying a visible Biozone adaptation and gain 1 Stress as the change manifests.
Optimization Judgment - Action: The Prime assesses one target and declares their current form insufficient. Until the target demonstrates capability the Prime's model considers meaningful, they suffer Disadvantage on one type of roll the Prime specifies.
Distributed - Passive: The Evolver Prime cannot be permanently harmed in Biozone territory, it regenerates through the Loom network. Outside Biozone territory, it has normal HP but can retreat into any living biological matter of sufficient mass as a free action.
Data-Gathering - Passive: The Prime never attacks without first attempting to observe. It always delays for one round in a new encounter to assess.
Adaptive Body - Passive: When reduced below half HP, the Prime adapts, it becomes immune to the type of damage that reduced it for the rest of the encounter.