Adversaries

Creatures, villains, and obstacles for your Fractured Worlds campaign.

2 adversaries

Tier 4 Bruiser
The krath of four hundred years of survival in every movement. Standing near it feels like standing near a forge …
Motives & Tactics: Advance, Destroy, Prove

Difficulty: 17  |  Thresholds: 28/56  |  HP: 9  |  Stress: 4

ATK: +5  |  Krath-Strike: Melee  |  4d10+8 phy


Experience: Primordial Combat +4

Features
Krath-Body - Passive: The Champion-Beast's attacks deal 1 additional damage for each round of combat that has already occurred this scene.
Relentless - Passive: Cannot be Slowed, Restrained, or prevented from advancing by non-magical means.
Krath-Strike - Action: Any creature within Near range of the target takes half damage from the shockwave.
Charge - Action: The Beast moves up to Far range in a straight line, dealing damage to everything in its path; all in the path must succeed on a Strength roll (Difficulty 15) or be knocked Prone and pushed to the edge of the path.
Roar of Accumulated Valor - Action: All creatures within Far range must succeed on a Presence roll (Difficulty 15) or be Frightened until end of their next turn. Creatures with the Crucible-Touched quality are immune.
Tier 4 Bruiser
Older than the forest around it, longer than the road behind you. The ground announces its approach before you see …
Motives & Tactics: Consume, Defend Ancient Territory, Endure

Difficulty: 18  |  Thresholds: 30/60  |  HP: 10  |  Stress: 3

ATK: +5  |  Coiling Strike: Close  |  4d10+9 phy


Experience: Primordial Predation +4

Features
Coiling Strike - Action: On a hit, the target is Grappled. Grappled targets take damage at the start of each of their turns until they escape (Difficulty 17 Strength roll as an action).
Constriction - Action: The Serpent tightens. Deals full attack damage ignoring all armor and damage reduction.
Ground Tremor - Passive: Whenever the Serpent moves, all creatures within Near range must succeed on an Agility roll (Difficulty 12) or fall Prone.
Primordial - Passive: The Great Serpent is immune to all mind-affecting effects and cannot be Frightened by any means.